In development

Steam · Q4 2026 · Windows + Linux

Every coin you earn, you can see happen.

Marble Mill is an idle game with no abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. Buy an upgrade and the mill physically rebuilds itself.

  • Casual
  • Idler
  • Incremental
  • Cozy
  • Relaxing
  • Physics
  • Short
Marble Mill capsule art: golden marbles on the mill's rings under the game's title

This game ends. On purpose.

~3 hours to the finale — a real ending, with credits. Then an endless sandbox.

~3 hours

To the finale — a real ending, with credits. Short by design.

100% achievements

All reachable in one evening. No grind wall, no season pass.

No dark patterns

No microtransactions. No “wait 4 hours or pay”. No ads. Ever.

ASMR mode

One key hides the whole interface. Just the machine and the chimes.

The mill is an instrument

Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — you can hear your progress with your eyes closed.

At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.

Copper C a muted wooden tock
Silver G brighter, rounder
Gold D bell-like
Diamond A glass

Good to know

There is no offline income — the mill runs while you're watching it. This is a game you sit with, not a tab you check. Runs on integrated graphics; it's meant for a laptop on a quiet evening.

Where it is in the lab

  1. Experiment
  2. Testing now
  3. Selected
  4. In development
  5. Released

Becoming a full game. It's heading to Steam.

From the lab