Testing now
In development
Steam · Q4 2026 · Windows + Linux
Every coin you earn, you can see happen.
Marble Mill is an idle game with no abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. Buy an upgrade and the mill physically rebuilds itself.
This game ends. On purpose.
~3 hours to the finale — a real ending, with credits. Then an endless sandbox.
To the finale — a real ending, with credits. Short by design.
All reachable in one evening. No grind wall, no season pass.
No microtransactions. No “wait 4 hours or pay”. No ads. Ever.
One key hides the whole interface. Just the machine and the chimes.
The mill is an instrument
Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — you can hear your progress with your eyes closed.
At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.
Good to know
There is no offline income — the mill runs while you're watching it. This is a game you sit with, not a tab you check. Runs on integrated graphics; it's meant for a laptop on a quiet evening.
Where it is in the lab
- Experiment
- Testing now
- Selected
- In development
- Released
Becoming a full game. It's heading to Steam.
From the lab
Coming next
Aim Down, Go Up
Every shot pushes you the other way.

